these are a couple different lighting set-ups that i did in cinema 4d, i couldn't think of any other way to show them so i just what they look like with a side view...
make an obj set the material to luminance turn off all others, you may have to play with the levels most of these are at 150% you can get different effect, also you can change the colors to make different lighting colors.
i did all of these in cinema4d r11 so if you have 10.5 your glass will not look the same as mine does... but eventually it will
(you must turn on gi to see the lights, and turn off autolight)
no other lights used what you see is what you get... no caustics use ether, and in r11 it makes its own caustics off of an illuminate obj. so that's why their are some in these.
any other question just let me know but its really just to show different setups...
well thats what im saying i would have to remake the hole scene, it would be easyer if you just made a sphere and a plane added illumination and presto, like 5 clicks pretty basic stuff
Hey very nice..but i have a problem that if i gave a material a luminace, the material dont makes a shadown on my object so it dont look realistic. Can you help me because i want to make realy good lights for architecture ideas^^
Thanks for the answer i am using cinema R10.008 and i want to render cenes for my architecture studies for universety and have expecialy probs with light. i want to get realystic lights and shadow from lamps and dont know a realy good way with nice shadows. I am Rendering with Cinema Renderer too.
well best bet would be be to just look up some tutorials on ciniveristy... their are a bunch of different lighting setups and i bet their is something on their that will explain it better then me just search it on google.
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